![]() ![]() ![]() How hurt can you get? Can you learn from your mistakes? Can you redo your successes? Can the game break you? Now that you’re from the beginning again, do you still want to get over it? The idea behind of Getting Over It was to make a platformer that’s controls and level design being so unforgiving, that it would continually cause pain. ![]() But the purpose to its openness is so you can continually lose your progress. The Apple Arcade version has controller support however, but they felt like complete garbage to use. But those might be only taking mouse controls into consideration, as opposed to the iPad’s touch controls, which I thought were serviceable, but App Store reviews claim otherwise in comparison. The app claimed an average time would suggest this would take 5 hours to beat and HowLongToBeat has it at 6 hours. Screen time has my hour count at just over 23 hours from start to finish. It might be the hardest game I’ve ever beaten. Whatever ending you get should be seen as the amount of cherries on top of the cake you’ve eaten…which is ironic because this game is far from a cake walk. I got the bad ending, a glitch would end up getting my hammer stuck to an object upon returning and I was pretty much able to “unclip” myself from the bad ending to eventually get myself the good ending. Release Date: (Originally October 7, 2017) ![]()
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